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Dungeon-Mind

Game design docs for Chris's roguelike: AI-native monsters (Ammann-style action profiles), tick-based PER combat, Pathfinder-inspired rules. Started 2026-09-27.

Overview

Overview Overview Dungeon-Mind teaser key art. "No monster fights alone." Overview dungeon-mind i...

Combat System

Tick engine, PER cycle, resolution, reactions, cancellation, movement

Monster AI

Ammann action profiles, knowledge state, decision models

Rules and Licensing

ORC, Pathfinder SRD, scope decisions

Planning

Open questions and next steps

Representation and Feedback Doctrine

Representation and Feedback Doctrine Purpose This page fixes the game's presentation stance: what...