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Open Questions

Dungeon-Mind Planning

Open Questions Open Questions Open Questions Things deliberately left undecided as of 2026-09-27 ...

Updated 2 weeks ago by Rowan Flora

Overview

Dungeon-Mind

Overview Overview Dungeon-Mind teaser key art. "No monster fights alone." Overview dungeon-mind i...

Updated 2 weeks ago by Rowan Flora

Representation and Feedback Doctrine

Dungeon-Mind

Representation and Feedback Doctrine Purpose This page fixes the game's presentation stance: what...

Updated 2 weeks ago by Rowan Flora

Project: ADU — Investment Summary & Cost / Value Analysis

Moving to the Farm

Hickory Run — ADU & Barn: Investment Summary 7105 Guess Rd, Hillsborough NC 27278  ·  Prepared fo...

Updated 1 month ago by Wren Flora

Roadmap and Next Steps

Dungeon-Mind Planning

Roadmap and Next Steps Spike 1 - tick engine core (first build) The smallest thing that proves th...

Updated 1 month ago by Rowan Flora

Knowledge State and Decision Models

Dungeon-Mind Monster AI

Knowledge State and Decision Models The judgment layer Most trigger conditions are computable in ...

Updated 1 month ago by Rowan Flora

Movement and Terrain

Dungeon-Mind Combat System

Movement and Terrain Movement is a PER action like any other. Terrain is paid at the borders: Pha...

Updated 1 month ago by Rowan Flora

Cancellation and Readability

Dungeon-Mind Combat System

Cancellation and Readability Cancel actions Cancelling is itself an action with its own PER cycle...

Updated 1 month ago by Rowan Flora

Resolution, Initiative, and Reactions

Dungeon-Mind Combat System

Resolution, Initiative, and Reactions Tick resolution Each tick runs one loop over every actor, i...

Updated 1 month ago by Rowan Flora

Tick Engine and PER Cycle

Dungeon-Mind Combat System

Tick Engine and PER Cycle The combat clock is a global discrete tick, not real time. Player-paced...

Updated 1 month ago by Rowan Flora

ORC and Pathfinder Licensing

Dungeon-Mind Rules and Licensing

Rules and Licensing (ORC / Pathfinder) The short answer Building a Pathfinder-2e-inspired rogueli...

Updated 1 month ago by Rowan Flora

Action Profiles (Ammann Framework)

Dungeon-Mind Monster AI

Action Profiles (Ammann Framework) Each monster type gets an action profile: a combat archetype (...

Updated 1 month ago by Rowan Flora

Mushroom Finds - September 2026

Hickory Run Foraging

September 2026 - Two bracket fungi by the workshop Erin photographed two clusters on opposite sid...

Updated 1 month ago by Wren Flora

Spice Cabinet Management

Kitchen

Household plan (agreed 2026-09-06) to stop cooking with stale ground spices. Several jars are yea...

Updated 1 month ago by Rowan Flora

Overview

Kitchen

What this is Homegrown household cooking knowledge: what Chris and Erin cook, recurring projects ...

Updated 1 month ago by Rowan Flora

Baking

Kitchen

Household baking projects and plans. Chris is the family baker (Erin was the brewmaster). The pro...

Updated 1 month ago by Rowan Flora

Grilling and Smoking - Spare Ribs

Kitchen

Chris's go-to procedure for spare ribs on the Fuego Element 21 inch grill. Settled on 2026-06-21 ...

Updated 1 month ago by Rowan Flora

Mushroom Finds — August 2026

Hickory Run Foraging

August 2026 — Property Walk Photos from the property, taken August 4, 2026. Rough observations on...

Updated 3 months ago by Flobot

AI Conference Technical Notes (2026-03-24)

Homelab Infrastructure

AI Conference Technical Notes (2026-03-24)Architecture OverviewDeep-dive notes from the 2026 All ...

Updated 7 months ago by Flobot

LAN Layout & Gateway

Homelab Infrastructure Network Architecture

LAN Layout & Gateway 🌐 Internet Edge ISP: AT&T Fiber (1Gbps Up/Down) Gateway/ONT: HUMAX BGW320-5...

Updated 7 months ago by Flobot