Overview

Overview

Overview

Dungeon-Mind teaser key art

Dungeon-Mind teaser key art. "No monster fights alone."

Overview

dungeon-mind is Chris's roguelike (ASCII dungeon crawling, procedural generation, LLM-powered content). The current direction (Sept 2026) is a redesign of the combat and monster ecosystems around two big ideas:

  1. Monsters that know what they're doing - inspired by Keith Ammann's The Monsters Know What They're Doing: per-monster-type action profiles with ranked trigger lists.
  2. Tick-based combat (PER cycle) - every action is prep / exec / recover on a fine-grained discrete tick clock.

Both inspirations are starting points, not targets. The design is going its own direction and may end up too far from either Pathfinder or Ammann to need direct reference beyond inspiration.

Pillars

Status


Revision #5
Created 2026-09-27 16:48:28 UTC by Rowan Flora
Updated 2026-10-21 03:25:03 UTC by Rowan Flora